
AI-Powered Unity Game Development: Build Your First FPS
Step into the future of game development! This 6-week beginner-friendly course empowers high school students to create their own fully playable first-person shooter (FPS) game — no programming experience required. Students will build a 3-minute survival shooter set in a spooky small-town environment filled with AI-generated monsters.
By combining the power of Unity with cutting-edge AI tools like ChatGPT, Midjourney, Tripo3D, and GitHub Copilot, students will learn how to design game scenes, generate 3D assets, script C# gameplay mechanics, and debug code like pros.
From idea to playable game, each student will not only gain technical skills but also explore creativity, storytelling, and teamwork through the lens of modern AI-assisted development.
Course Goal
Build a basic FPS game in Unity set in a small town, the player with a gun to eliminate these monsters, the game length of 3 minutes. In 3 minutes, if the player is still alive, then win, if the player is dead, then the game is over.
Course Schedule
Duration: 6 Weeks
Frequency: 2 classes/week
Class Time: 2 hours per session
Total Instruction Time: 24 hours
Weekly Breakdown
Week 1: Introduction to Unity & AI Tools
Goal: Familiarize students with Unity, AI tools, and basic game concepts.
Class 1:
Course overview + what we’ll build
Install Unity, Visual Studio, and Unity Hub
Introduction to Unity interface
Overview of AI tools: ChatGPT, Midjourney, Tripo3D, GitHub Copilot.
Use ChatGPT to describe game elements in natural language (e.g. “What does a haunted small town look like?”)
Class 2:
Use Midjourney prompts to generate 2D art of buildings
Use Tripo3D to convert 2D into 3D models
Import 3D models into Unity and arrange a simple town layout
Homework: Students prompt and generate their own buildings
Week 2: Monsters, Characters & Scene Setup
Goal: Populate the game world with enemies and the player.
Class 3:
Generate 2D concept art for monsters with Midjourney
Convert monsters to 3D using Tripo3D
Basic rigging and animation overview using Mixamo or Unity Rig
Import animated monsters into Unity
Class 4:
Place monsters in the town scene
Import FPS controller (e.g., Unity Starter Assets – FPS Controller)
Basic lighting, terrain tools, post-processing effects
AI-guided terrain texturing (use ChatGPT prompts to generate texture ideas or styles)
Week 3: Intro to C# Programming
Goal: Introduce fundamental C# concepts.
Class 5:
What is programming? What is C#?
Variables, types, and methods
Use ChatGPT to explain C# concepts simply
AI-based exercises: students prompt ChatGPT for examples and tweak code
Class 6:
Conditions and loops
Player health and timer mechanics in C# (introduced via code snippets generated by Copilot)
Class walkthrough: build a simple health & damage system
Week 4: Core Gameplay Programming
Goal: Make the game playable.
Class 7:
Spawn system: monsters spawn over time
Use Copilot to generate basic enemy spawner script
Guide students through debugging and customizing the spawner
Class 8:
Shooting mechanics: raycasting, ammo count
Add sound effects and simple UI (ammo, timer)
AI code assistance used to generate raycast and shooting scripts
Week 5: Game Progression, Win/Lose Conditions
Goal: Implement survival logic and polish.
Class 9:
Timer countdown: survive for 3 minutes
Game over condition: player dies or time runs out
Add win/lose UI using Canvas
Class 10:
Add game music, sound effects (use ChatGPT for audio suggestions)
Use ChatGPT to guide polish ideas (e.g., fog, day/night cycle)
Final bug fixing, guided AI debugging with Copilot
Week 6: Final Project Build & Presentation
Goal: Finalize and showcase the project.
Class 11:
Test full gameplay loop
Package project into a playable build
Use ChatGPT for help with build errors or polish suggestions
Class 12:
Class game showcase (each student/team presents their version)
Reflective discussion on using AI in game development
Share builds with parents/friends
We collaborate with leading schools and educational institutions to design tailor-made courses that inspire creativity and innovation. Our programs are fully customizable to suit learners of all ages—from curious elementary school students to ambitious high schoolers preparing for the future. Each course culminates in an exciting milestone: every student builds their own original video game and publishes it on the global Steam platform. This impressive achievement not only boosts confidence but also enhances college applications, opening doors to top-tier universities—including prestigious Ivy League schools in the United States.