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aliensilk0410_game_development_studio_environment_developers_wo_f3e3b922-f73b-4429-a295-06

AI-Powered Unity Game Development: Build Your First FPS

Step into the future of game development!  This 6-week beginner-friendly course empowers high school students to create their own fully playable first-person shooter (FPS) game — no programming experience required. Students will build a 3-minute survival shooter set in a spooky small-town environment filled with AI-generated monsters.

By combining the power of Unity with cutting-edge AI tools like ChatGPT, Midjourney, Tripo3D, and GitHub Copilot, students will learn how to design game scenes, generate 3D assets, script C# gameplay mechanics, and debug code like pros.

From idea to playable game, each student will not only gain technical skills but also explore creativity, storytelling, and teamwork through the lens of modern AI-assisted development.

Course Goal

Build a basic FPS game in Unity set in a small town, the player with a gun to eliminate these monsters, the game length of 3 minutes. In 3 minutes, if the player is still alive, then win, if the player is dead, then the game is over.

 

Course Schedule

Duration: 6 Weeks

Frequency: 2 classes/week

Class Time: 2 hours per session

Total Instruction Time: 24 hours

 

Weekly Breakdown

Week 1: Introduction to Unity & AI Tools

Goal: Familiarize students with Unity, AI tools, and basic game concepts.

 

Class 1:

 

Course overview + what we’ll build 

 

Install Unity, Visual Studio, and Unity Hub

 

Introduction to Unity interface

 

Overview of AI tools: ChatGPT, Midjourney, Tripo3D, GitHub Copilot.

 

Use ChatGPT to describe game elements in natural language (e.g. “What does a haunted small town look like?”)

 

Class 2:

 

Use Midjourney prompts to generate 2D art of buildings

 

Use Tripo3D to convert 2D into 3D models

 

Import 3D models into Unity and arrange a simple town layout

 

Homework: Students prompt and generate their own buildings

 

 

 

Week 2: Monsters, Characters & Scene Setup

Goal: Populate the game world with enemies and the player.

 

Class 3:

 

Generate 2D concept art for monsters with Midjourney

 

Convert monsters to 3D using Tripo3D

 

Basic rigging and animation overview using Mixamo or Unity Rig

 

Import animated monsters into Unity

 

Class 4:

 

Place monsters in the town scene

 

Import FPS controller (e.g., Unity Starter Assets – FPS Controller)

 

Basic lighting, terrain tools, post-processing effects

 

AI-guided terrain texturing (use ChatGPT prompts to generate texture ideas or styles)

 

 

Week 3: Intro to C# Programming

Goal: Introduce fundamental C# concepts.

 

Class 5:

 

What is programming? What is C#?

 

Variables, types, and methods

 

Use ChatGPT to explain C# concepts simply

 

AI-based exercises: students prompt ChatGPT for examples and tweak code

 

Class 6:

 

Conditions and loops

 

Player health and timer mechanics in C# (introduced via code snippets generated by Copilot)

 

Class walkthrough: build a simple health & damage system

 

 

 

Week 4: Core Gameplay Programming

Goal: Make the game playable.

 

Class 7:

 

Spawn system: monsters spawn over time

 

Use Copilot to generate basic enemy spawner script

 

Guide students through debugging and customizing the spawner

 

Class 8:

 

Shooting mechanics: raycasting, ammo count

 

Add sound effects and simple UI (ammo, timer)

 

AI code assistance used to generate raycast and shooting scripts

 

Week 5: Game Progression, Win/Lose Conditions

Goal: Implement survival logic and polish.

 

Class 9:

 

Timer countdown: survive for 3 minutes

 

Game over condition: player dies or time runs out

 

Add win/lose UI using Canvas

 

Class 10:

 

Add game music, sound effects (use ChatGPT for audio suggestions)

 

Use ChatGPT to guide polish ideas (e.g., fog, day/night cycle)

 

Final bug fixing, guided AI debugging with Copilot

 

 

 

Week 6: Final Project Build & Presentation

Goal: Finalize and showcase the project.

 

Class 11:

 

Test full gameplay loop

 

Package project into a playable build

 

Use ChatGPT for help with build errors or polish suggestions

 

Class 12:

 

Class game showcase (each student/team presents their version)

 

Reflective discussion on using AI in game development

 

Share builds with parents/friends

We collaborate with leading schools and educational institutions to design tailor-made courses that inspire creativity and innovation. Our programs are fully customizable to suit learners of all ages—from curious elementary school students to ambitious high schoolers preparing for the future. Each course culminates in an exciting milestone: every student builds their own original video game and publishes it on the global Steam platform. This impressive achievement not only boosts confidence but also enhances college applications, opening doors to top-tier universities—including prestigious Ivy League schools in the United States.

Schools and educational institutions are welcome to contact us.

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